This is a training by Green Rain Studios, a Premiere Authorized Training Center for Unreal Engine.
In this training, you’ll be taking a deep dive into the fundamental knowledge that will aid you in working with and navigating around Unreal Engine.
Curriculum
Every Saturday, we’d be covering one of the following topics: As each trainer may approach the topics differently, you may take the below course objectives as an example.
Gain a high-level understanding of game engine principles along with an overview of the Unreal Editor and its various tools.
Course Learning Objectives:
At the end of this course, we want you to be able to :
- Utilize sample projects and other resources, including free and paid content.
- Work with Unreal Engine’s project structure.
- Explain how to bring in data such as geometry, lights, cameras, animation, and more.
- Navigate in a scene.
- Find your way around the Unreal Engine Editor.
- Explain the concepts of Physically Based Rendering (PBR).
- Differentiate between dynamic and static lighting.
- Explain the basics of the Blueprint visual scripting.
Explore introductory material techniques and learn about Physically Based Rendering (PBR) in Unreal Engine..
Course Learning Objectives:
At the end of this course, we want you to be able to:
- Create Material Parents and Instances.
- Animate Materials using the Panner node and layering for animation.
- Create Materials using Materials parameters for alpha channels.
- Control Material domains, Blend modes, and Shading Models.
Learn how to set up your first virtual production project and explore hands-on virtual camera (vCam) controls..
Course Learning Objectives:
At the end of this course, we want you to be able to:
- Install virtual production plugins.
- Understand sequence management.
- Animate CineCameras using Sequencer.
- Create a simple shot sequence in Sequencer.
- Set up Live Link VCam for shot creation.
Learn to create a basic user interface using Unreal Motion Graphics (UMG) and Blueprint. .
Course Learning Objectives:
At the end of this course, we want you to be able to:
- Bind data to displays and display text.
- Create a menu with working buttons using UMG.
- Apply input core concepts and set up pawn/controller communications.
- Differentiate UMG functions and Blueprint.
- Differentiate construction script, bindings, and tick behavior.
- Send variable information via Blueprint communications.
- Utilize Casting/Basic communication between UI and other Blueprints to display values of Blueprint Actors via UMG.
All our trainings are virtual, and would be recorded for you to refer after our trainings as well.
Notes On Virtual Machines
The virtual machines for this session may be on an earlier version of Unreal Engine, unless specified otherwise.
Upcoming Batches
Register for any of our upcoming batches!
Filter By Topic
- Unreal Fundamentals
- Materials Fundamentals
- Sequencer Fundamentals
- Blueprint Fundamentals
- Lighting Fundamentals
- All Topics
Topic
Unreal Fundamentals
Saturday, Nov 4 @
6:00 PM /
3
Hours
Topic
Materials Fundamentals
Saturday, Nov 11 @
6:00 PM /
3
Hours
Topic
Sequencer Fundamentals
Saturday, Nov 18 @
6:00 PM /
3
Hours
Topic
Blueprint Fundamentals
Saturday, Nov 25 @
6:00 PM /
3
Hours